Trying out stylized lighting, which turns out to be way harder than realistic lighting.
Title relates to nothing, I just thought it was funny.
Final render.
Alternative render.
Original render.
First WIP screenshot.
Second WIP screenshot.
Overview of scene with camera selected. Two volumetric lights in the background, and a series of harsh lights on the subject, holes on the goggles, and a bounce light on the face.
Scene with map lighting disabled and camera selected.